Big Daddy, Big Daddy, Big Daddy!

With all the hype about Bioshock Infinite coming out (and my friends being completely obsessed with the Bioshock games), I decided to give Bioshock a shot. And I’m still giving it a shot, because it creeps me out and I can’t play for more than an hour at a time by myself.
And I don’t think I can reiterate enough how terrible I am at first-person shooters. Despite all of that, I’m actually really into this game.
Basically, you’re wandering around in this abandoned, underwater utopia that’s plagued by drug-addicted zombies, creepy, drug-dealing little girls and their giant, guardian machines that have drills for hands.

Image

A Big Daddy and its Little Sister. Usually that drill goes right into my character’s face.

The thing is, you have to save the Little Sisters before you finish a level. But you have to defeat a Big Daddy to get to the Little Sister. And my already-pathetic aiming abilities decrease by about 40 percent when I see that giant robot with its drill hands running at me, so this game is taking some time.
I haven’t gotten very far into the first game, but I hope to finish it and expand more on the themes and story of the game. I don’t know much about the abandoned city of Rapture or its downfall, but I’m slowly obtaining more and more information on its history. So far I really like where this game is going.

It’s just a little creepy sometimes.

Out with the old . . . ?

I am probably the last person on Earth that should be complaining about this. But video games are just too easy nowadays.
I remember when I first played Assassin’s Creed II. There’s a scene where the main character is born, and the game tells you to push some buttons to move your baby-limbs and then IT GIVES YOU A TROPHY.
. . . for pushing some buttons and making the baby’s head move.
Now, let’s take a look at, say Zombies Ate My Neighbors. In a nutshell, you’re wandering around saving your neighbors and collecting supplies for future levels while battling a slew of different monsters that only get faster and harder to kill. That game is 48 levels of rage, anxiety and tears that you cannot save. So you die on level 47? Tough, back to level one with you. But you beat the game? You’d better put that on your freakin’ resume.
I guess my rant here is that today, beating a video game doesn’t mean as much as it used to. Nowadays I get a trophy for pushing square on command. But back in the days of the Super Nintendo, defeating the second castle in Super Mario World was something to cry tears of joy and call your friends about.
Nothing against new games, plenty of them are hard enough for me as it is. I guess I just kind of feel like the game feels sorry for me and just lets me win because it’s tired of putting up with my button-mashing incompetence. Kind of like when someone lets you win at something and you think you’re really good but then you go to play against someone else and you realize that they were just being nice to you and you actually suck. Old video games remind me that I’m actually terrible at video games while the new ones just give me a star sticker and boost my confidence.
Image